Extended Reality Projects
My XR work spans immersive art, interactive storytelling, and AI-driven mixed reality systems—blurring lines between the real and virtual across headsets, mobile platforms, and public installations.
Common-AI-Verse – CCCB
A landmark exhibition at the Centre de Cultura Contemporània de Barcelona (CCCB), commissioned by CCCB and produced by Espronceda Institute of Art & Culture. As installation advisor, I collaborated with digital artists and AI researchers to shape a large-scale, co-creative metaverse space powered by emotion-recognizing AI. Visitors interacted with laser lights, reactive sound, and mirrored interfaces to co-create evolving digital objects with AI agents.
Writer’s Block – Mixed Reality Hip Hop Tribute
Writer’s Block draws inspiration from the vibrant streets of NYC, the iconic birthplace of hip hop culture. This mixed reality experience transforms your space into a living tribute to the movement—where you embody a breakdancer or graffiti artist in real time. Legendary artwork by Lady Pink and beats by Madlib infuse the experience with soul.
Built using the Movement SDK with real-time body pose capture, hand tracking, gesture recognition, passthrough, spatial audio, interactables, and room mesh. Users can pause their avatar mid-dance to study poses from any angle.
Created in collaboration with Esen Ka, Daniel Trujillo and Nick Kaufmann.
Memento Mori – MIT Reality Hack 2023
Best Use of ShapesXR. A system for honoring deceased loved ones through AR memorials embedded on the Solana blockchain—an immutable ledger of legacy.
DevpostUCity – MIT Reality Hack 2022
Resilient Society Award + Bronze Overall. UCity empowers transparent civic engagement through blockchain and AR-based participation interfaces.
DevpostUnder Armour – Coaches Armoury
A pixel-streamed Unreal Engine platform allowing athletes to sign up for camps, leagues, and access training content via a digital performance hub.
ODogg – Quills Fest
Commissioned by Artizen Fund and Oregon Shakespeare Festival to create a volumetric performance of Black Thought using Depthkit Studio, featured in the Museum of Other Realities.
Make Me A World – Random House
AR app for the YA novel Home is Not A Country by Safia Elhillo, featuring spatial poetry via Depthkit capture. Top-selling YA title of 2020.
iOS / AndroidA Fourth Dimensional Travel Guide – Ars Electronica
Location-based AR artwork showing tesseracts in real-world sites—multidimensional objects rendered at GPS locations globally.

Spatial Computing In Seclusion – Experiments During Quarantine
A series of XR and computer vision-based experiments created in isolation during the COVID-19 pandemic. Each system explores embodied interface, interactive performance, or ambient experience through minimal, poetic interaction.
Work Spacer – A social distancing tool using body tracking to monitor proximity and hand-to-face interactions.
(nano) Dust in the Wind – A wind-based sound synthesizer using computer vision to generate music from breeze patterns.
AR Voice Visualizer – An augmented reality system visualizing vocal expression in realtime spatial holograms.
QUANTUM TESSERACT – VRHAM 2020
A VR experience visualizing the fourth dimension through sculptural projections of HyperCubes, existing in a constant state of quantum unfolding. Official Selection at VRHAM Virtual 2020.


ODogg – Quills Fest / Depthkit Pilot
Created for the Museum of Other Realities as part of the Depthkit Studio pilot program. Volumetric capture of Black Thought for a multi-camera immersive performance.
IMMENSIVA – VR/AI Residency Program
"Invisible Universe" was developed in collaboration with astrophysicists from the Search for Extraterrestrial Life at Berkeley. Created during a residency at Espronceda Institute in Barcelona.

PLAYFORMANX – Cannes XR
A virtual production and rehearsal tool for theater professionals to collaboratively design sets, blocking, and lighting in immersive XR space. Developed with a team from Madrid for Cannes XR.


Museum of Other Realities – Permanent Collection
"Quantum Tesseract" was selected for permanent inclusion in the Museum of Other Realities, a pioneering virtual institution showcasing the best of immersive digital art.
The piece explores spatial perception beyond three dimensions using sculptural unfolding animations of tesseracts in motion.
Museum of Other RealitiesBlack (w)hole – MIT Media Lab
An interactive performance installation using Lenovo AR passthrough and Depthkit holograms, created by Sultan Sharrief at MIT Media Lab. I served as Lead Developer.
Project BlueBeam XR
An alien adventure for Oculus Quest, shown at the UFO Festival in Roswell, NM. Features a shared-space wormhole environment and narrative discovery.
Available on SideQuest | Roswell Daily RecordInfinite Observer – Oculus Launchpad
A VR experience designed for the blind and visually impaired. Created in collaboration with Daniel Sabio as part of the Oculus Launchpad program.
LSN Global ArticleSurfing on Entropy – Bose AR
An interactive, non-linear soundscape built for Bose AR wearables. Follow a character named Ris through an audio-visual journey between dimensions.
Surfing on Entropy – AndroidMIT Reality Hack 2020 – Ice Breakers
A multiplayer mobile AR game created using Nreal mixed reality glasses and Oculus Quest. It focused on social connection during isolation and was developed as part of MIT Reality Hack 2020.
Dream Collection Agency
A VR archive of user-donated dreams, currently in development for Oculus Quest. The goal is to preserve dreams through immersive simulation.
Face to Face
An award-winning VR experience exploring trauma and resilience through the story of a gun violence survivor. Commissioned by Sheffield Doc/Fest.
Face to Face websiteWestern Movie
A 360° music video produced for artist Sirre David. The piece explores surreal Americana in immersive space.
Simulation Hypothesis
An early VR experiment speculating on simulated realities and consciousness.
Fun with Augmented Reality
A series of experimental AR tests and prototypes.
Winter/Spring 2019 XR Projects
Included stops in NYC for the New York Art in VR event, and MIT Reality Hack. Featured projects include Ice Breakers and other XR experiments.
IceBreakers