Home// XR// IRL// Dreams// Wishes// Video// Curatorial// Commercial// About me
Experiments with Meta Quest 3 Mixed Reality and OpenAI.
Winner of Best Use of ShapesXR
We wanted to build a system that allows us to honor our deceased loved ones by creating virtual memorials in cemeteries that are also embedded on the Solana blockchain, creating an immutable legacy of life.
Check out our DevpostWinner of Saving the Planet / Resilient Society of the Future Award - Sponsored by Solana and Bronze Award overall
UCity makes civic engagement authentic, transparent, and fun using Solana blockchain and Augmented Reality.
Check out our DevpostA pixel streaming experiential learning environment created using Unreal Engine.
Available via web on computer and mobile browser, the platform consists of two primary elements: an experiential platform where athletes can search and sign up for a variety of camps, clinics, showcase games, leagues, and tournaments through the calendar in every sport, and a digital performance hub launching in 2022 where athletes can access a variety of content from premier coaches and trainers to support their training ambitions.
UA NEXT Website Forbes ArticleI was commissioned by Artizen Fund and Oregon Shakespeare Festival to create a multi-camera Volumetric Capture of legendary performer Black Thought for Quills Fest in the Museum of Other Realities as part of the Depthkit Studio pilot program.
An Augmented Reality Application for Random House Publishing and Make Me A World Books.
I was commissioned to create an Augmented Reality project using Depthkit volumetric capture for the young adult novel "Home is Not A Country" by Safia Elhillo. This book was one of the top-selling YA novels of 2020.
Android iOSA location-based augmented reality artwork created for Ars Electronica 2020 Barcelona Garden with support from Espronceda Institute of Art and Culture. Explore your environment and discover fourth-dimensional Tesseracts all over the globe that exist beside our reality. Snap photos to share as part of an ever-growing archive of a multidimensional system of interacting elements.
Android iOSDavid Foster Wallace wrote about trying to visualize the fourth spatial dimension: “you can feel, almost imperceptibly, a strain at the very root of yourself, the first popped threads of a mind starting to give at the seams.”
Most of us can’t expect to truly make sense of dimensions outside of our three-dimensional realm of experience, but "Quantum Tesseract" visualizes the fourth dimension through sculptural projections of HyperCubes (fourth-dimensional shapes) existing in a constant state of quantum unfolding. Here, a viewer can find themselves in a place beyond three-dimensional existence, possible only through virtual reality.
Official Selection VRHAM 2020
I was recently awarded the IMMENSIVA Prize from ESPRONCEDA Institute of Art and Culture in Barcelona. I spent one month in residence creating a collaborative Virtual Reality Project while meeting professionals and curators throughout the European creative technology world.
Our Project "Invisible Universe" was created with the assistance of astrophysicists from The Search for Extraterrestrial Life at Berkeley University.
Playformanx is a Virtual Reality production and rehearsal tool created for theatre professionals. Rehearse new productions, adjust staging, lighting, and costuming all from remote places using the magic of XR. We will also include a VR distribution system in collaboration with some of the top theatre companies around the world.
Created for Cannes XR with an amazing team from Madrid, Spain.
Work Spacer is a social distancing tool intended for small workspaces and outdoor areas. Work Spacer uses computer vision software and body tracking to measure precise distances between people, as well as monitor hand-to-face interactions.
(nano) Dust in the Wind - A wind-based music synthesizer using computer vision.
An AR voice visualization system.
Extracelestial was a shared space VR installation for Oculus Quest. Users were placed in an Einstein-Rosen bridge, a wormhole in which you can view the 4th dimension. We threw a huge VR party including interactive projections and VR DJ Illuminaty playing remotely from San Francisco.
Our team created a volumetric narrative piece using Nreal mixed reality glasses and Oculus Quest.
Read more about MIT Reality Hack here: IceBreakers
IceBreakersA virtual reality collection of user-donated dreams, now in progress for Oculus Quest. Coming soon.
An intimate look at gun injury and human resilience, based on the life of a mother of two daughters, who wears a facial prosthetic due to a near-fatal gun injury. Face to Face was chosen from a record number of high-quality entries to be awarded the 2018 Alternate Realities Commission and the Alternate Realities: Virtual Reality Award from Sheffield International Doc/Fest.
Face to Face360 music video created for Sirre David.
An early VR experiment.
Lead Developer at MIT Media Lab. Created by Sultan Sharrief, Black (w)hole was an interactive performance installation using Lenovo AR passthrough and holograms created in Depthkit.
An alien adventure for Oculus Quest, presented at the UFO Festival in Roswell, NM, and now available on SideQuest.
Ashtar We made the Front Page of the Roswell Daily RecordA virtual reality experience for the blind and visually impaired, part of Oculus Launchpad 2018, and still in development with Daniel Sabio.
NewsAn interactive non-linear soundscape using Bose AR Technology based around the character Ris, an orphaned neuroscientist. Her research opens a portal to another dimension somewhere between dreams and reality. Through the use of frequencies and codes, the user helps Ris unlock the truth about her memories and who she really is. LIVE NOW ON GOOGLE PLAY.
Surfing On Entropy for Bose ARI recently spent time traveling to work with awesome XR artists and showcase my own work. Stops included NYC for the New York Art in VR Event, and MIT in Boston for the Reality Virtually Hackathon.
IceBreakers